
From first prototype to public demo in 6 days. (16.Oct – 22.Oct)
Play it here – https://bravo06.itch.io/iron-breaker
v0.1.0 Demo (Oct 26)
First public demo is out. Free, plays in the browser on phone and desktop.
- Fire button forgiveness: a thumb that lands just off the fire button still fires and keeps your locked target. Before, a miss dropped you onto the map and lost the lock.
- A small hidden credit is painted somewhere in two missions. Find it.
Oct 22: Presentation
- Title screen and logo. The game opens on the Iron Breaker logo over security-camera views of the battlefield.
- Live-feed backdrop behind every menu: three pixel-art scenes cutting through black, scanlines, a REC light, game version, a military date-time group and a satellite scan readout that never sits still.
- New menu music, looped with no audible seam.
- Ending box after mission 10, with a “play again from scratch” option, also found in the Career screen.
- Level 1 to 10 are unlocked one at a time, with campaign comic cards that reveal as you progress.
- Itch build hides the test tools. Zoom, AI level, FPS, pixel mode, enemy range rings and the off-screen arrows stay in your hands.
Oct 21: Sound, voice and story
- Full sound pass: cannons, machine guns, impacts, explosions, engines (the APC has its own), rain, thunder, flares, air raid warnings.
- An onboard AI voice calls out drones, low armour, kill streaks, reinforcements and mission results. One line at a time, never talking over itself.
- Mission key art for all 10 levels, shown on the briefing. A story intro for the training ground.
- Campaign screen: tap an unlocked mission to go straight to its briefing.
- Tuned from playtesting: quieter warnings, no more repeated “air support ready”, rain half as loud.





